![Hi guys, the blocks in my minecraft project are currently func_breakables so i'm limited to 1000ish before it overflows. Is there a way i could increase this limit ? Maybe by using Hi guys, the blocks in my minecraft project are currently func_breakables so i'm limited to 1000ish before it overflows. Is there a way i could increase this limit ? Maybe by using](https://preview.redd.it/ta8vgo6bj4z31.jpg?vthumb=1&s=01d42067555aa666cd5b8f9e270f1447159c62a3)
Hi guys, the blocks in my minecraft project are currently func_breakables so i'm limited to 1000ish before it overflows. Is there a way i could increase this limit ? Maybe by using
![How do i get some objects to ignore collision with a specific object? - Questions & Answers - Unity Discussions How do i get some objects to ignore collision with a specific object? - Questions & Answers - Unity Discussions](https://docs.unity3d.com/uploads/Main/LayerBasedCollision.png)
How do i get some objects to ignore collision with a specific object? - Questions & Answers - Unity Discussions
![Any solutions to adding props (e.g. windows) that have to go inside a wall or a floor to display properly without cutting up the brushes/displacements? Cutting up displacements doesn't allow for future Any solutions to adding props (e.g. windows) that have to go inside a wall or a floor to display properly without cutting up the brushes/displacements? Cutting up displacements doesn't allow for future](https://preview.redd.it/a14l8wigtkr61.png?width=640&crop=smart&auto=webp&s=8e2de4f9155528881d7ecde1630414911fdb12b9)
Any solutions to adding props (e.g. windows) that have to go inside a wall or a floor to display properly without cutting up the brushes/displacements? Cutting up displacements doesn't allow for future
![Applied Sciences | Free Full-Text | Gaining Insights into Conceptual Models: A Graph-Theoretic Querying Approach Applied Sciences | Free Full-Text | Gaining Insights into Conceptual Models: A Graph-Theoretic Querying Approach](https://www.mdpi.com/applsci/applsci-11-00765/article_deploy/html/images/applsci-11-00765-g007.png)
Applied Sciences | Free Full-Text | Gaining Insights into Conceptual Models: A Graph-Theoretic Querying Approach
![I' wondering how I can disable physics on the desks and objects in the room. (If I change it to prop_dynamic they just despawn, they only spawn if I have them set I' wondering how I can disable physics on the desks and objects in the room. (If I change it to prop_dynamic they just despawn, they only spawn if I have them set](https://external-preview.redd.it/i-wondering-how-i-can-disable-physics-on-the-desks-and-v0-Qh5AMzhm2PZ1hr6JkNFBA_UIl9LV2Y_h8Vlvb_ZjLgc.png?format=pjpg&auto=webp&s=d0bb7cdce8f3168ac1e5f2f3e7ea5a15acb3ddf9)
I' wondering how I can disable physics on the desks and objects in the room. (If I change it to prop_dynamic they just despawn, they only spawn if I have them set
![How do I make a prop_dynamic disappears ? I tryed "Disable" and "Fade and Kill" but nothing work... : r/hammer How do I make a prop_dynamic disappears ? I tryed "Disable" and "Fade and Kill" but nothing work... : r/hammer](https://preview.redd.it/vs7b0y1gu6661.jpg?width=640&crop=smart&auto=webp&s=ba5d9c5d5d8b7925fb725a6aaf2ea415e2017bb9)
How do I make a prop_dynamic disappears ? I tryed "Disable" and "Fade and Kill" but nothing work... : r/hammer
![Despite boxing in the entire map in skyboxes and block-floor there still seems to be a leak, can't figure out why. [Details in comments] : r/hammer Despite boxing in the entire map in skyboxes and block-floor there still seems to be a leak, can't figure out why. [Details in comments] : r/hammer](https://preview.redd.it/rer4xltbb9i71.png?auto=webp&s=3e3d6685c80bc2b95f33990455b55a88902f3b2e)
Despite boxing in the entire map in skyboxes and block-floor there still seems to be a leak, can't figure out why. [Details in comments] : r/hammer
![I have inputs for this prop to disable/enable collisions but only for this model the collisions never get disable unless I set it to have no collisions in the editor. Why is I have inputs for this prop to disable/enable collisions but only for this model the collisions never get disable unless I set it to have no collisions in the editor. Why is](https://preview.redd.it/i-have-inputs-for-this-prop-to-disable-enable-collisions-v0-mcdmq5lmy5m81.png?auto=webp&s=b38838abe40cf0071e3218c5cb695ca72e27b05e)
I have inputs for this prop to disable/enable collisions but only for this model the collisions never get disable unless I set it to have no collisions in the editor. Why is
![Perfect example on how player collision turned off for tm8's can give your enemy an advantage. As I was shooting the blue bot, he walked backwards and phased through his other yellow Perfect example on how player collision turned off for tm8's can give your enemy an advantage. As I was shooting the blue bot, he walked backwards and phased through his other yellow](https://external-preview.redd.it/Z-4U7iLCXpn_7U_vBw97Ro9BsRd2JAZ1NUrGl5-4p6g.png?format=pjpg&auto=webp&s=4c49aca773475576dbf1ada30661441a0a257c46)
Perfect example on how player collision turned off for tm8's can give your enemy an advantage. As I was shooting the blue bot, he walked backwards and phased through his other yellow
![So. I've made this incredibly large and complicated map after 100s of hours of work, and it can't compile. I need a mentor... : r/hammer So. I've made this incredibly large and complicated map after 100s of hours of work, and it can't compile. I need a mentor... : r/hammer](https://preview.redd.it/wrvbgniok3d61.jpg?auto=webp&s=13736b0d25f5f6b3260f81bc14caaa1d98030f5c)